Not DnD
Not DnD
EN Publishing
118 Not DnD | Why We Fight with Laurie Blake | play eco-punks fighting fascism to build a brighter, greener future
35 minutes Posted Mar 11, 2025 at 2:33 am.
Introduction to Why We Fight
Journey from Player to Designer
Exploring Why We Fight
Inspirations Behind the Game
Game Mechanics Overview
Design Influences from Board Games
Crafting Missions in Gameplay
Balancing Combat and Diplomacy
Character Development and Bonds
Retiring Characters and Campaign Flexibility
Crowdfunder Launch and Community Engagement
Final Thoughts and Recommendations
0:00
35:42
Download MP3
Show notes

Welcome to this week's episode of Not D&D, where host Jessica is joined by game designer Laurie Blake to discuss their innovative tabletop role-playing game, Why We Fight.

Why We Fight is a solo+ narrative TTRPG where you play a crew of eco-punks fighting fascism to build a brighter, greener future.

Using a designed-for-purpose, lightweight system (PbtA meets FATE) developed with new school revolution (NSR) attitude and perspective. Your Crew will journey through the remains of a post-civil war country to save lives, reclaim nature, create a community of compassion, and beat back the oppressive forces that threaten the chance for a new start.

 

https://www.instagram.com/sdrgames.studio 

https://bsky.app/profile/sdrgames.bsky.social 

https://www.sdrgames.studio/pages/why-we-fight