Miss-Rolled Adventures
Miss-Rolled Adventures
Tyler R.
The Great Gods War: Episode 30, Home to Prison part 3
2 hour 31 minutes Posted Jan 12, 2020 at 6:00 pm.
0:00
2:31:20
Download MP3
Show notes

Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!


RPGLeague - Roll, Play, Win!

Coming soon, http://www.rpgleague.com Come Join the Adventure


With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:


-1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 

-2. Players can cast spells without material need except if it is one of monetary value. 

-3. Casting spells requiring spell slots possibly triggers a wild magic surge from the Sorcerers Table. 

-4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  

-5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.

-6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo


Thumbnail made by @pip400art on Twitter through paid commission


Photo by Logan Lambert on Unsplash - house's near water


Audio---------


Rise Minions - Dark Fantasy Music

Emily - RollForFantasy

https://www.youtube.com/watch?v=9y_jHXxB5t4


Middle Earth - Royalty Free Music

by Jason Shaw

http://audionautix.com


Metamorphosis - Fantasy Vampire Music

Emily - RollForFantasy

https://www.youtube.com/watch?v=0pInR_AYfZM


Midnight Sneak - Fantasy Music

Emily - RollForFantasy

https://www.youtube.com/watch?v=slb7hi7cTbE


Darkest Lair - Dark Vampire Music

Emily - RollForFantasy

https://www.youtube.com/watch?v=3He8M9MUWzY


Song: Rallying the Defense

Artist: Per Kiilstofte

Music used: Rallying the Defense by Per Kiilstofte

https://machinimasound.com/music/rall...

Licensed under Creative Commons Attribution 4.0 International

(http://creativecommons.org/licenses/b...)


Tides Have Turned - Sci-Fi Fantasy Music

Emily - RollForFantasy

https://www.youtube.com/watch?v=sz89vCkd9aM





Thank you for listening to our #ActualPlay podcast! If you liked it, then drop us a like and leave a comment about some fun #TTRPG or #dnd5e moments you remember! Good or bad, either is fine :)