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A lot of people in AI treat evolution as a dumb fallback, basically random search for when you can't take a gradient. Akarsh Kumar thinks that is wrong. Selection hangs on to partial solutions, so mutations only need to be useful about 1% of the time for the search to keep making progress.Akarsh is a PhD student at MIT working with Phillip Isola, works with Sakana AI, and is first author of the Fractured Entangled Representation paper with Kenneth Stanley, Jeff Clune and Joel Lehman. He tells Tim Scarfe why the path a learner takes may shape the structure of what it learns, and why that is a different way of looking at intelligence from the statistical one.Most of the conversation is about ASAL, the method he led for searching whole spaces of artificial worlds. Rather than predict what a rule will do, ASAL runs the simulation and asks a foundation model what happened. Mapped across all 262,144 Life-like rules, the most interesting worlds sit on one small island. Along the way: Game of Life, Lenia (with a clip from its creator, Bert Chan), neural cellular automata, Boids, Particle Life and the emergence of persistence.---TIMESTAMPS:


