Show notes
For this episode, we had the pleasure of hosting Michael Rubinelli, Chief Gaming Officer at WAX Studio - Worldwide Asset Exchange, now Tyranno Studios.Michael is a 25-year gaming industry veteran having started his career in the early 90s with Electronic Arts. While at EA as a producer of various sports titles, Mr. Rubinelli's main focus was overseeing the production of John Madden Football. In 1993, he garnered the "Rising Star" Award and in 1994 he was honored with the "Top Producer of the Year" and the "Fast Tracker" award. Currently, Mr. Rubinelli is the GM, Head of Studio, at Worldwide Asset Exchange (aka – WAX) Studios. WAX is the number one blockchain in the world based on daily transactions. He oversees the development of all internal and external games in their play-to-earn gaming portfolio. Mr. Rubinelli has also worked at The Walt Disney Company, THQ, Take Two, Esports Mogul and P4RC in an executive capacity.What will you listen to in this episode:1. Games in Web3: how is WAX different, why is retention so high in these games, why is onboarding so important and more.2. The importance of mixing qualitative and quantitative analytics for creating the optimal user experience. Minute 3. How does player feedback influence the games at WAX.Minute 4. The top player insights that bring Michael's team the biggest impact (hint: it's not retention).Minute 5. WAX's mission: player ownership of assets. Minute



