Jack Vaughan Podcast
Jack Vaughan Podcast
Jack Vaughan
Ben Fryc | 3D Artist and Designer at Framer and Creator of Knob Keyboard
55 minutes Posted Feb 14, 2026 at 6:37 pm.
Introduction to Ben Fryc and His Work01:43 Joining Framer: A Year in Review04:24 The Creative Team at Framer07:31 The Role of 3D in Framer's Brand10:30 Creative Process and Collaboration at Framer13:32 Experimentation and Learning in Design16:24 Tools of the Trade: 3D Design Software19:13 Challenges in 3D Design and Production22:16 The Intersection of Speed and Craft in Design30:12 Navigating Project Timelines and Client Work31:13 The Challenges of Scoping Projects32:31 Pre-Production: Aligning Teams and Feedback33:46 Rendering Techniques and Tools34:11 Exploring Plasticity and the Knob Series35:29 The Role of Sound Design in Visual Projects38:16 From Concept to Creation: Designing a Keyboard43:09 The Power of Willing Ideas into Existence49:11 AI's Role in Motion Design and 3D Work54:58 Looking Ahead: Future Projects at Framer
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Today I'm speaking with Ben Fryc, a 3D artist, motion designer, and creative who's worked with Google, Figma, Loom, Wealthsimple, and now, for the last year, at Framer.I've followed Ben's work for years and really admired it. It's been exciting to watch his 3D and motion craft bring even more polish and energy to Framer's already stellar brand over the past year.In our conversation, we dove into his first year at Framer, the tight-knit marketing/video team, how he collaborates with folks like Andy Orsow, and the creative process behind their in-house work. We also covered his tool stack (Cinema 4D, Redshift, After Effects, Plasticity, and where each shines), the shift from freelance to full-time, his fantastical Knob series (and the role of Joseph Sims' sound design in elevating it), the wild journey turning those renders into real hardware with Work Louder, and where AI fits (mostly conceptual, not production).We also spoke about his personal work building the Knob keyboard, from "how hard could it be?" to shipping Batch 1: the compromises, community momentum, and what he'd tackle next with limitless resources (like a dream mouse or desk takeover). I really enjoyed this interview. Ben's a great guy. So I hope you do too.--Chapters00:00 Introduction to Ben Fryc and His Work01:43 Joining Framer: A Year in Review04:24 The Creative Team at Framer07:31 The Role of 3D in Framer's Brand10:30 Creative Process and Collaboration at Framer13:32 Experimentation and Learning in Design16:24 Tools of the Trade: 3D Design Software19:13 Challenges in 3D Design and Production22:16 The Intersection of Speed and Craft in Design30:12 Navigating Project Timelines and Client Work31:13 The Challenges of Scoping Projects32:31 Pre-Production: Aligning Teams and Feedback33:46 Rendering Techniques and Tools34:11 Exploring Plasticity and the Knob Series35:29 The Role of Sound Design in Visual Projects38:16 From Concept to Creation: Designing a Keyboard43:09 The Power of Willing Ideas into Existence49:11 AI's Role in Motion Design and 3D Work54:58 Looking Ahead: Future Projects at Framer