Dan Fedor, the founder of Blue Bottle Games, joins Bret & Ian to talk about working with collaborators, memorization techniques, AI, GPT-3, picking and choosing systems in a game design, the long lost art of physical goodies in toys, and more.
Jul 4, 2021
1 hr 12 min
The GMC's very own friendly tyrant, Mark Alexander, also known as Nocturne, joined Bret & Ian to talk about patience in game communities, the YoYo House, game jams, interesting non-game projects created in GameMaker, photography, a ZX Spectrum-inspired game he's creating, the technology singularity, and of course, the GameMaker Community.
Oct 18, 2020
1 hr 10 min
In part 2, we continue our conversation with LimboLane, discussing Smile For Me's epilogue, the community that has emerged around the game, designing fun websites, method acting, and what's next for the studio.
Sep 19, 2020
56 min
Yugo Limbo & Day Lane (LimboLane) join Bret & Ian to discuss their nod-and-shake adventure, Smile For Me, along with designing a minimal, yet expressive format for interacting with the game's world, the challenges it presented, and the considerations developers need to keep in mind when designing Kind Games.
Sep 13, 2020
44 min
Petie and Dazz join us to discuss the evolution of The Spriters Resource over the past two decades. Topics include reverse-engineering, hidden secrets of game assets, sprite comics, the inevitability of all things becoming obsolete, the Great Database Delete, backups, and the strengths of working together with someone with different skills.
Aug 30, 2020
1 hr 8 min
Robert Hubert and Brian Howard tell us all about their in-alpha title Brutal Grounds, a fast-paced competitive top-down shooter where the player battles using war-balls equipped with weapons and abilities. Topics include the difficulties in trying to make the game balanced for all players, how AIs and hacking influence the development process, and the overall experience they hope to provide to players.
Aug 23, 2020
1 hr 1 min
Tri-Heart Interactive's Simran Whitham joins Bret to talk about how a group of university students conceptualized The Otterman Empire at a Crazy Pedro's in Manchester, their journey becoming full-time game developers, running a tight-knit community, and, of course, memes.
Aug 16, 2020
50 min
In the Season 7 premiere, Bret and Ian chat with the creators behind the top three highest rated games from the 2020 Game Maker's Toolkit Jam, which saw over 5,400 entries. Tune in to learn about the developers, their design process, and what they plan on doing next.
Aug 9, 2020
59 min
Alexander Martin (Droqen) joins Ian and Bret in a discussion about game design, the MDA framework, building communities in games, creating unstructured play, and so much more.
Oct 7, 2018
2 hr 9 min
Marlowe Dobbe, game artist from Portland, shares what PIGSquad is all about, the benefits of game jams, freelancing, and about her role as artist for Dicey Dungeons.
Aug 25, 2018
1 hr 18 min
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