Show notes
On this episode we speak with Sebastian Möring about his chapter “Making Fun of Tetris: Humour in Parodies of a Computer Game Classic.” We talk about paradoxes, processing the strange, and the evocative power of parody in game design.
On this episode we speak with Sebastian Möring about his chapter “Making Fun of Tetris: Humour in Parodies of a Computer Game Classic.” We talk about paradoxes, processing the strange, and the evocative power of parody in game design.