Capture the Excitement of a Labyrinth without the boredom of a maze.
Sometimes you get an idea of the kind of game you want to run in your head. Like, a twisty, turny, confusing labyrinthine adventure would be rad, right? Everyone would have so much fun trying to navigate the endless sprawling passageways of the Underdark, right? Well, it is a great idea, just don't mistake an adventure in a maze for having the players solve a real maze. That make sense? If not, join us as we discuss making great mazes.
A maze adventure story is fun as heck. Being in a maze is either frightening and anxiety inducing, or a simple, take every right turn carnival of bore. That's why we go to the Strategy Stateroom to discuss how, in our games, mazes are the settings of excellent adventures, but not the adventure themselves. Don't worry, we also get practical with how we set up maze adventures. Then we go to Kinship Camp to bring a couple flavours to our maze system, and introduce you to some fun ideas for both a mysterious feywild gameshow maze, and a Hellish, devil haunted nasty horror maze.

