Hook and Chance
Hook and Chance
Hook and Chance
D&D Puzzles Suck, but...
39 minutes Posted Jun 8, 2020 at 11:00 am.
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Navigate around all the problems with puzzles to challenge your group well.

There's a lot of baggage around puzzles, and many players have some serious beef. In presenting them as a DM, you risk players that get angry, lose interest, or table flip and light a fire in their pure rage. Well, In this episode we address the reasons behind this fury, and provide guidelines that help you put enjoyable puzzles into D&D.

Puzzles can fit into your games, there's just some boxes you should check to make sure they belong, your players will enjoy them, and they're not just there for your disturbing satisfaction.

In the Strategy Stateroom we expand on these boxes.

  1. Determine the type of puzzle

  2. Start easy

  3. Make the goal clear

  4. Give feedback

  5. Build them into the world

  6. Have a plan for failure

  7. Have an alternate route

Then in the Temple of Inspired Hands we share a great system of building logic puzzles for your games, along with a ton of prebuilt logic puzzles from dungeonvault.com