Show notes
Indie-game luminary Tatiana Delgado joins Nate to trace her 20-year journey from drawing paper games as a kid to co-founding Madrid’s Out of the Blue Games. She explains how titles like Call of the Sea create emotional tension without combat, why early VR prototyping was both thrilling and nausea-inducing, and how small studios can balance artistic vision with funding realities. Tatiana also teases two new projects—Lovecraft-flavored sequel Call of the Elder Gods and branching visual-novel series The Vigilante Diaries—while sharing hard-won advice on user testing, team culture, and pitching in today’s crowded market.Check out Tatiana's Resources:https://www.outbluegames.comhttps://x.com/OutBlueGameshttps://x.com/arileaGames Mentioned:Portal 2 - Tatiana's favorite game to playWonder Boy seriesMystRivenAladdin VRWarhammer--(00:00) - to Call of the Sea
(00:32) - Tatiana Delgado
(01:32) - Gaming Journey
(02:15) - Career and Inspirations
(10:29) - Out of the Blue Games
(13:52) - Development Philosophy
(19:16) - in VR Game Development
(21:14) - on User Testing and Feedback
(25:52) - and Ethical Considerations
(26:50) - and Pricing Strategies
(31:22) - Projects and Final Thoughts--Check out our brainy games:Sumplete - https://sumplete.comSqueezy - https://imsqueezy.com/Kakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com



