Hey, Good Game
Hey, Good Game
Nate Kadlac, Aaron Kardell, Joseph Rueter
Bootstrapping Chess.com Into 10 million Daily Players
51 minutes Posted Aug 13, 2024 at 9:00 am.
Eric Allebest, co-founder and CEO of Chess.com, joins the podcast to discuss how he's revolutionized the world of online chess. With 5-10 million daily players and nearly $100 million in annual revenue, Chess.com has become the go-to platform for chess enthusiasts worldwide.Eric shares his journey from e-commerce to building a chess empire, starting with Schoolhouse Chess and Wholesale Chess before launching Chess.com. He reveals how the company has weathered surges and plateaus in popularity, including the massive boost from Netflix's "The Queen's Gambit."In this episode, you'll learn:• How Chess.com changed the definition of who can be a chess player, vastly expanding the market• The importance of balancing community, content, and product in building a successful gaming platform• Why streaming and content creation have been crucial to Chess.com's growth strategy• How the company navigates the challenges of running a complex gaming ecosystemCheck out Erik's Resources:https://www.chess.com/https://x.com/chesscomhttps://www.tiktok.com/@chesshttps://www.chesscomshop.com/https://www.instagram.com/wwwchesscom/https://www.youtube.com/user/wwwChesscom--
The Transferability of Chess.com to Other Games
Introduction to the Podcast and Guest
Eric Allebest's Journey with Chess.com
The Popularity and Growth of Chess.com
Eric's Favorite Games and Gaming Preferences
The Psychology of Chess and Player Behavior
Eric's Early Life and Introduction to Games
The Birth of Chess.com and E-commerce Challenges
The Evolution of Gaming and Content Integration
The Role of Design and Branding in Chess.com
The Impact of Streaming on Chess Popularity
Engaging with Non-Top Players
Streamers and the Element of Competition
Celebrity Collaborations and Vulnerability
The Changing Media Landscape
Chess and Other Traditional Games
Impact of The Queen's Gambit
Media and Entertainment in Chess
Onboarding New Users to Chess.com
Reflections on Chess and Life
Closing Thoughts and Contact Information
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Eric Allebest, co-founder and CEO of Chess.com, joins the podcast to discuss how he's revolutionized the world of online chess. With 5-10 million daily players and nearly $100 million in annual revenue, Chess.com has become the go-to platform for chess enthusiasts worldwide.Eric shares his journey from e-commerce to building a chess empire, starting with Schoolhouse Chess and Wholesale Chess before launching Chess.com. He reveals how the company has weathered surges and plateaus in popularity, including the massive boost from Netflix's "The Queen's Gambit."In this episode, you'll learn:• How Chess.com changed the definition of who can be a chess player, vastly expanding the market• The importance of balancing community, content, and product in building a successful gaming platform• Why streaming and content creation have been crucial to Chess.com's growth strategy• How the company navigates the challenges of running a complex gaming ecosystemCheck out Erik's Resources:https://www.chess.com/https://x.com/chesscomhttps://www.tiktok.com/@chesshttps://www.chesscomshop.com/https://www.instagram.com/wwwchesscom/https://www.youtube.com/user/wwwChesscom--(00:00) - The Transferability of Chess.com to Other Games
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00:29) - Introduction to the Podcast and Guest
(
02:12) - Eric Allebest's Journey with Chess.com
(
03:28) - The Popularity and Growth of Chess.com
(
04:20) - Eric's Favorite Games and Gaming Preferences
(
07:05) - The Psychology of Chess and Player Behavior
(
09:16) - Eric's Early Life and Introduction to Games
(
10:31) - The Birth of Chess.com and E-commerce Challenges
(
13:24) - The Evolution of Gaming and Content Integration
(
16:03) - The Role of Design and Branding in Chess.com
(
22:27) - The Impact of Streaming on Chess Popularity
(
24:47) - Engaging with Non-Top Players
(
25:35) - Streamers and the Element of Competition
(
27:06) - Celebrity Collaborations and Vulnerability
(
29:44) - The Changing Media Landscape
(
30:50) - Chess and Other Traditional Games
(
33:41) - Impact of The Queen's Gambit
(
36:04) - Media and Entertainment in Chess
(
46:15) - Onboarding New Users to Chess.com
(
48:40) - Reflections on Chess and Life
(
50:17) - Closing Thoughts and Contact Information
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