Hey, Good Game
Hey, Good Game
Nate Kadlac, Aaron Kardell, Joseph Rueter
How to Design Obsessive Games by Breaking the Rules
54 minutes Posted Jul 9, 2024 at 9:00 am.
Zach Gage might be one of the most innovative game designers you've never heard of.He's the creator of Good Sudoku, Really Bad Chess, and 30+ other games that reimagine classic puzzles for the digital age.Now he's taking on the New York Times with Puzzmo.comWe spent an hour exploring his creative process and the future of puzzle games. Check out Zach's Resources:http://www.stfj.nethttps://www.puzzmo.comhttps://www.playgoodsudoku.com/http://www.reallybadchess.com/--
The First Game Creations
Welcome to the Hey, Good Game Podcast
Insights from Zach Gage's Interview
Introducing Zach Gage
Zach's Gaming Preferences and Bag Obsession
Zach's Artistic Family Background
Early Exhibits and Creative Opportunities
Designing Good Sudoku
Creating Really Bad Chess
Struggling with Chess: A New Perspective
The Game Design Process
Challenges in Game Tutorialization
Innovative Game Examples
Building Puzmo: From Concept to Reality
The Role of Community and Distribution
Balancing Business and Creativity
Connecting with the Audience
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54:43
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Show notes
Zach Gage might be one of the most innovative game designers you've never heard of.He's the creator of Good Sudoku, Really Bad Chess, and 30+ other games that reimagine classic puzzles for the digital age.Now he's taking on the New York Times with Puzzmo.comWe spent an hour exploring his creative process and the future of puzzle games. Check out Zach's Resources:http://www.stfj.nethttps://www.puzzmo.comhttps://www.playgoodsudoku.com/http://www.reallybadchess.com/--(00:00) - The First Game Creations
(
00:48) - Welcome to the Hey, Good Game Podcast
(
00:59) - Insights from Zach Gage's Interview
(
02:26) - Introducing Zach Gage
(
04:18) - Zach's Gaming Preferences and Bag Obsession
(
10:25) - Zach's Artistic Family Background
(
12:16) - Early Exhibits and Creative Opportunities
(
15:10) - Designing Good Sudoku
(
23:20) - Creating Really Bad Chess
(
25:52) - Struggling with Chess: A New Perspective
(
27:24) - The Game Design Process
(
28:36) - Challenges in Game Tutorialization
(
30:08) - Innovative Game Examples
(
33:30) - Building Puzmo: From Concept to Reality
(
45:54) - The Role of Community and Distribution
(
49:17) - Balancing Business and Creativity
(
52:51) - Connecting with the Audience
--Check out our brainy games:Sumplete - https://sumplete.comKakuro Conquest - https://kakuroconquest.comMathler - https://mathler.comCrosswordle - https://crosswordle.comSudoku Conquest - https://sudokuconquest.comHitori Conquest - https://hitoriconquest.comWordga - https://wordga.com