Gamecraft
Gamecraft
Mitch Lasky / Blake Robbins
The Forever Games (Ep. 4)
1 hour 21 minutes Posted Jan 25, 2023 at 12:00 pm.
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1:21:29
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Show notes

Mitch and Blake discuss how the rise of games-as-services has privileged durable, long-duration play-patterns -- leading to the modern idea of the "Forever Game" which can persist for decades. Mitch outlines his five attributes of long-term engagement and provides examples of each from games like Ultima OnlineWorld of WarcraftAge of Empires, and League of Legends. They look at the two distinct strands of long-duration play that emerged in the 1990's -- the massively-multiplayer online role playing game and the session-based online competitive game -- and how those genres evolved and cross-polinated to produce multi-billion dollar online games that have remained viable for a decade or more.

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