Show notes
This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem.Brotherhood games website: https://thebrotherhoodgames.com/[[ SIGN UP FOR THEIR NEWSLETTER! ]]Steam:Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rss

