Game Engineering Podcast
Game Engineering Podcast
Łukasz Ściga
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
2 hour 37 minutes Posted Jun 22, 2024 at 8:00 am.
Intro
Launching studio & making Stasis
making Cayne & reusing software
making Beautiful Desolation
Stasis: Bone Totem overview & beginnings
Horror & Gore of Stasis: Bone Totem
Character design & super-toy bear Moses
Creating Narrative & Story
Puzzles, Navigation & Steam reviews
Localization & how to do it properly
Phenomenal writing by Jack Barton Mitchell
Marketing horror games
Piracy & message to pirates
Goodbyes
0:00
2:37:59
Download MP3
Show notes
This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio  Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem.
Brotherhood games website: https://thebrotherhoodgames.com/
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Steam:
Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/
Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804
Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804
Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
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