Game Design Zen
Game Design Zen
Game Design Zen
007 : Not Your Average Joe – Difficulty, Engagement, and Cookie Clicker
29 minutes Posted Sep 29, 2015 at 12:04 am.
Joe’s Challenge – “Balanced Difficulty is missing the mark”
Flow Revisited
Not Just Flow
Happiness – Accomplishment
Winning Can Be Boring
Raph Koster – A Theory of Fun
Habits
Ziegarnik Effect
Zen MomentÂ
0:00
29:42
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Show notes
Game Design Zen : Episode 007
Joe challenged me, “balanced difficulty is missing the mark.” And then, he pointed to games like Farmville, city simulators, and Cookie Clicker. He had some good points. He is not your average Joe.
Joe’s Challenge – “Balanced Difficulty is missing the mark” (
01:30)
Joe’s Ted Talk
Flow Revisited (
03:15)
Not Just Flow (
09:00)
Happiness – Accomplishment (
09:40)
Martin Seligman - Flourish
Winning Can Be Boring (
11:20)
Raph Koster – A Theory of Fun (
12:00)
Habits (
15:30)
Charles Duhigg – Power of Habits
Ziegarnik Effect (
18:25)
Zen Moment (
26:35)
Accomplishment!
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