Game Breaking Feature
Game Breaking Feature
Game Breaking Feature
Episode 32: Tension
1 hour 16 minutes Posted Jul 2, 2018 at 5:14 pm.
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Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension a prerequisite to qualify something as a game?

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Guest: Caleb Grace | https://www.fantasyflightgames.com