Fun Problems
Fun Problems
AJ Brandon and Peter C. Hayward
#77 Hooks and Introversion
1 hour 39 minutes Posted Dec 13, 2025 at 5:35 am.
Introduction to Fun Problems
The Grab Bag Begins
Disincentivizing Rule Breaking
Victory Points and Resource Management
The Importance of Gameplay Incentives
Counterplay and Player Agency
Navigating Introversion in Game Design
Crafting an Effective Pitch
Elevating Your Game’s Hook
Digital Pitching Strategies
The Importance of Playtesting
Introversion and Feedback
The Role of Developers
Developer Pitfalls
Balancing Gameplay for New Players
The Mantis Faction Redesign
Designing with No Preconception
The Importance of Hooks
Following Up with Publishers
What Attracts Us to People
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Show notes
Peter C. Hayward and AJ Brandon talk through a number of grab-bag topics, including how to be successful as an introvert and what makes a hook. 
Discord: https://discord.gg/BjerXtQ3Me
Email: [email protected]
Big thanks to Eduard Matei for our theme song!