Fluff N Crunch
Fluff N Crunch
FluffNCrunch
How to 2d20 - Zones, Range, and Movement
10 minutes Posted Feb 10, 2024 at 8:42 am.
Zones are narratively distinct areas, defined by what's in them and their borders far more than their objective size
Defining distance by understanding adjacent zones
Defining the separation between adjacent zones
Movement using zones you're counting zones, not squares or measuring distance
Cinematic action is enhanced by using zones and zone-based movement
Some advice for using maps and/or minis with zones
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Show notes
Herein we discuss zones, range, and movement in 2d20 games, and how to embrace the narrative vibe of these...and give up counting gridsquares.
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Timestamps
:50 Zones are subjective; you don't need to count squares anymore