Show notes
Welcome back! After a week away, Andrew and Doug are back to discuss some major news that was recently released by Strange Matter Studios about the pricing of Early Access. In this episode, the two share their thoughts on the tiered pricing system and what that means for the future development in Fault. Monetizing a game is a tricky, yet important aspect of any game development and it can be tough to navigate at times. The crew also shares their thoughts on the how the Dev Team can potential shift their pricing tiers around to make for more appealing pricing points.
FaultCast official Twitter: https://twitter.com/thefaultcast
The Fault Hub: https://www.thefaulthub.com/
Powerless Gaming: https://powerlessgaming.com/
Email: [email protected]
Strange Matter Studios official website: https://playfault.com
FaultCast official Twitter: https://twitter.com/thefaultcast
The Fault Hub: https://www.thefaulthub.com/
Powerless Gaming: https://powerlessgaming.com/
Email: [email protected]
Strange Matter Studios official website: https://playfault.com

