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Ep. 27: A Beige Room
57 minutes Posted Jan 12, 2018 at 11:44 pm.
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Show notes
The surprising success of Horizon Zero Dawn’s apocalypse Strong world and setting design sets it apart from other open world games Dynamic, tactically improvisational combat But the game should be harder in a few ways We discover a crafting system that Adam can tolerate The implied sense of resource economy fails to come through in … Continue reading Ep. 27: A Beige Room →