Exploding Rabbit Podcast
Exploding Rabbit Podcast
Exploding Rabbit
Unity ECS and Data Oriented Design
1 hour 17 minutes Posted Jan 3, 2019 at 10:27 am.
Personal experiences with mice and bats in the home
Discord server
Optimized code vs easy to use code
Reactive vs Pure ECS
Benefits of data oriented design and caching
Unity job system
C# managed memory and blittable types
limitations you must follow when using Unity ECS and job system
Jay's tips for Unity ECS hybrid mode
Matt's thoughts on Super Smash Bros. Ultimate
Jay's thoughts on Marvel's Spider-Man
Matt recommends playing Total Chaos
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Show notes
Jay and Matt take a deep dive into Unity's upcoming ECS and why its data oriented design is important.
Breakdown
Links
Unity video about caching - great info about how caching works
Blittable types - if you want to actually know what blittable types are
Total Chaos - indie game Matt recommends
Game Maker's Toolkit Skill Trees video - referenced when talking about Spider-Man
Spider-Man Animation Anaylysis - another Spider-Man video we referenced