Exploding Rabbit Podcast
Exploding Rabbit Podcast
Exploding Rabbit
The Exploding Rabbit Hole of Code Architecture
1 hour 8 minutes Posted May 18, 2018 at 1:00 pm.
ECS Architecture (Entity Component Sytem)
Thoughts on Unity and the Godot Engine
Engine Agnostic Code Design with Entitas
- View abstraction
How levels were made in Super Mario Bros. Crossover
- Matt's been playing Super Meat Boy
Jay's been playing Assassin's Creed Origins
Interesting thing: Quantum Computing
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1:08:55
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Show notes
Jay Pavlina and Matt Gyure dive into an Exploding Rabbit Hole full of code architecture. We also talk about making levels in Super Mario Bros. Crossover, what we've been playing, and quantum computing.
References
Video Overview of Unity's Upcoming ECS System and Burst Compiler
Game Programming Patterns Book
FNGGames article about building games with Entitas