Show notes
Stephen Howell from Microsoft Ireland discusses emerging trends in gaming with 14 game art designers on the Clonmel Digital Campus. Music by Andre Louis.00:58 Wondering who invests in Hololens03:07 Who is Stephen Howell?03:55 Who uses Hololens?04:29 Microsoft does not see Hololens as a gaming device06:29 Microsoft visual development tools07:31 Visual Studio in Second Level07:53 Visual Studio Code as a toolset08:21 On Howell's bookshelf10:36 Nadella's Hit Refresh10:51 Read Show Stopper11:20 Read about visual design series in games12:08 Crytonomicon12:37 Dishonored and Prey13:48 Learn what went wrong14:24 No skirts, only trousers14:41 Over-sized hands14:59 Aesthetic choices17:11 Shadow of Mordor18:10 Procedural asset creation18:18 Outcast used unusual terrain generation19:11 Another World21:03 Procedurally generated buildings22:49 Earn more by making assets25:13 Public perception of the games industry28:36 Stephen Howell's Games at home29:24 Grand Theft Auto made tons of money30:57 Managing the negative aspects of technology in life32:14 Bad image of industry?33:38 Third party suitability and self-certification of games36:04 Carmageddon38:34 Consoles don't know how old kids are41:06 Censorship of developers?45:23 LinkedIn as a community for designers48:34 Contact us @educast48:48 Listen on Spotify49:03 Music by Andre Louis49:22 Read more on www.educasting.ie



