Show notes
“Labeling is Deeply Colonial”
Imperialist world building: we talk to Meghna Jayanth, a multiple award-winning narrative designer and writer, on how hard it is to find (or even make) games that don’t perpetuate the status quo.
“Labeling is Deeply Colonial”
Imperialist world building: we talk to Meghna Jayanth, a multiple award-winning narrative designer and writer, on how hard it is to find (or even make) games that don’t perpetuate the status quo.