Show notes
https://designdisciplin.com/rtd-intro:: Related Books, Links, Resources*+ Bowers (2012). The Logic of Annotated Portfolios: Communicating the Value of ‘Research through Design’. In Proc. DIS: https://dl.acm.org/doi/abs/10.1145/2317956.2317968+ Change by Design by Tim Brown: https://geni.us/change-by-design+ Conversation with Virgil Abloh on Vestoj: http://vestoj.com/does-your-jacket-have-three-armholes/+ Design Issues Journal: https://direct.mit.edu/desi+ Design Studies Journal: https://www.journals.elsevier.com/design-studies+ Desmet, Overbeeke, & Tax (2001). Designing Products with Added Emotional Value: Development and Appllcation of an Approach for Research through Design. The Design Journal https://www.tandfonline.com/doi/abs/10.2752/146069201789378496+ DiSalvo, Forlizzi, & Gemperle (2004). Discovering and Extracting Knowledge in the Design Project. In Proc. DRS: https://dl.designresearchsociety.org/cgi/viewcontent.cgi?article=2169&context=drs-conference-papers+ Drone Chi: https://www.baytas.net/research/dronechi/+ Hauser, Oogjes, Wakkary, & Verbeek (2018). An Annotated Portfolio on Doing Postphenomenology through Research Products. In Proc. DIS: https://dl.acm.org/doi/abs/10.1145/3196709.3196745+ La Delfa et al. (2020). Designing Drone Chi: Unpacking the Thinking and Making of Somaesthetic Human-Drone Interaction. In Proc. DIS: https://dl.acm.org/doi/abs/10.1145/3357236.3395589+ La Delfa et al. (2020). Drone Chi: Somaesthetic Human-Drone Interaction. In Proc. CHI: https://dl.acm.org/doi/abs/10.1145/3313831.3376786+ Lesko (1997). Industrial Design at Carnegie Institute of Technology, 1934–1967. In Journal of Design History: https://academic.oup.com/jdh/article-abstract/10/3/269/337126+ Odom et al. (2016). From Research Prototype to Research Product. In Proc. CHI: https://dl.acm.org/doi/10.1145/2858036.2858447+ Odom et al. (2018). Attending to slowness and temporality with olly and slow game. In Proc. CHI: https://doi.org/10.1145/3173574.3173651+ Odom et al. (2019). Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game. In Proc. C&C: https://doi.org/10.1145/3325480.3326567+ RTD | Research through Design Conference: https://www.researchthroughdesign.org/+ Slow Game by Will Odom: http://willodom.com/portfolio/portfolio/slow-game/+ Sprint by Jake Knapp: https://geni.us/sprint-dd+ The Double Diamond by the Design Council: https://www.designcouncil.org.uk/our-work/news-opinion/double-diamond-universally-accepted-depiction-design-process/+ The Lean Startup* by Eric Ries: https://geni.us/lean-startup-dd:: Connect with Design Disciplin+ Website: http://designdisciplin.com+ Podcast: http://podcast.designdisciplin.com+ Instagram: http://instagram.com/designdisciplin/+ Twitter: http://twitter.com/designdisciplin/+ YouTube: http://youtube.com/designdisciplin+ Bookstore: http://designdisciplin.com/bookstore:: Episode Bookmarks00:00 Intro02:00 Who is this for and what to expect05:18 Origin: What is RtD and why does it exist?12:13 Purpose: What is RtD good for?15:15 Example: Xerox (1980s)17:52 Example: Slow Game (2018)20:29 Example: Drone Chi (2020)22:27 Recap and Closing*: May contain affiliate links – at no extra cost to you, we earn a commission if you purchase from these links.



