Show notes
Primary developer/designer Andrew Shouldice (@dicey/Halifax, NS), Audio Director Kevin Regamey (@regameyk/Vancouver, BC) and Level Artist Eric Billingsley (@SparseGameDev/Ottawa, ON) join Stephan to discuss the award-winning isometric adventure game TUNIC on its 1-year anniversary.We hear advice on avoiding some of the nostalgia-focused design traps that can lead devs astray, how to capture a classic feeling rather than classic art style or mechanic and more interesting details from TUNIC's development and reception.



