Show notes
Roblox is changing how physics work with Server Authority. We built billiards and bowling demos to test if this new rollback netcode is ready to replace client-sided simulation for competitive games.Episode 18Sources:- Server Authority Overview (Roblox Documentation) - https://create.roblox.com/docs/projects/server-authority- Server Authority Advanced Techniques (Roblox Documentation) - https://create.roblox.com/docs/projects/server-authority/techniques- Server Authority: How to Begin? (Community Guide) - https://devforum.roblox.com/t/server-authority-how-to-begin/4139185- Input Action System (Roblox Documentation) - https://create.roblox.com/docs/input/input-action-system- BindToSimulation API Reference (Roblox Documentation) - https://create.roblox.com/docs/reference/engine/classes/RunService#BindToSimulationHosts:- Adam (BanTech): https://lastlevel.co.uk/adam- Fedor (LoadingL0n3ly): https://x.com/LoadingL0n3ly- Anthony (sublivion): https://www.roblox.com/users/44028290/profile----------------------------Watch or listen wherever you get your podcasts.Visit https://lastlevel.co.uk/podcast for more.Join the Discord: https://discord.lastlevel.co.ukBeyond The Blox is produced by Seb Jensen for Last Level Studios.----------------------------Chapters:(00:00) Intro(00:35) What is Server Authority?(03:52) Prerequisites and Settings(07:54) How Rollback Netcode Works(15:07) Rough Demo: Server Authority in Action(24:09) BindToSimulation & Managing State(35:34) Migrating 'The Lanes' to Server Authority(46:02) The Impact on Competitive Game Design(53:13) The Future of Roblox Scripting(01:03:09) Outro



