Backstage Gaming
Backstage Gaming
The HP Video Game Podcast Network
Minisode 13: D'ya Get It? (This is a bad pun)
30 minutes Posted May 18, 2020 at 5:00 am.
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Show notes

This week, we use Ghost of Tsushima as a jumping-off-point to talk about the difference between Diagetic and Non-Diagetic game design elements. How do games give us information? How do they balance between in-world and UI-based information? All that and more right here!


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