Audio Logs
Audio Logs
Daniel Richer & Dominic Caterina
SLEEP AWAKE with Jordan Guerette and Clay Westing
1 hour 29 minutes Posted Dec 2, 2025 at 4:05 pm.
Episode introduction
What is SLEEP AWAKE?
Guests introductions
Narrative Crystallizing
Fluidity of roles within Eyes Out
Materializing concepts
Deep Dive: Sleep Spells
Tech Audio: UEAudio + balancing hallucination
Use of Music
Music Systems in Unreal Audio (UE4)
Experimental approaches from Robin + Cory
Results of the Joshua Tree session
Working with Full Motion Videos
Environmental Audio
Aesthetics and Style
Immersion: Player-input reactive designs
What is Psychedelic Horror?
Deep Dive: Hallucinations
Mix: Blurring the line between music/sound
Small team vision and flexibility
Deep Dive: DTM Brutality Jam
Final Question
Outro
0:00
1:29:24
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Show notes

In our final episode of the 2025, we dive deep into SLEEP AWAKE from Eyes Out, the studio founded by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails).

Jordan Guerette, lead audio designer and Clay Westing, lead game designer joined us to explore how the team managed to bring this hallucinatory psychological horror game to life. From their process in designing the impact of sleep deprivation as game mechanics to translating the high-level vision into realized game and narrative elements, we dive deep into the weeds here.