Show notes
Stan Hom is a character animator for video games (Callisto Protocol, 2022), motion capture director (Mafia III, 2016), martial artist, and Hong Kong movie fan. He talks about how Hong Kong cinema affected his animation style and motion capture process. You can find his Moby Games profile here: https://www.mobygames.com/person/4285...Timestamps:00:00:25 Early interest in action00:02:47 How he started in animation00:03:52 Making character moves and key poses00:08:11 Blocking out combat engine00:11:15 Learning animation and first games00:14:01 The gradual development of software/hardware00:15:49 Working with motion capture00:19:01 Got into boxing and training00:21:31 Transferring real fighting to film/game fighting00:24:09 Fighting styles, intention, influence00:28:39 Approach to mocap shoot and directing 00:33:56 Finding performers and choreography00:35:47 Violence and psychology00:44:17 Why do characters fight00:46:43 Hong Kong action vs American/Japanese action00:49:57 Character development



