Three Moves Ahead
Three Moves Ahead
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Three Moves Ahead 438: Procedural Content and Strategy Layers in Games
1 hour 21 minutes Posted Jun 22, 2018 at 9:11 pm.
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It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whipping boy as Rob, Steven Strom, Rowan, and Fraser discuss all of the above.