2.32: Second Citadel -- The Hallowed Halls of Helicoid (Part One)

Two paths wind beneath Judge Helicoid's monstrous courtroom: two paths containing different players in this game, different tricks and traps and treacheries. All they share is this: A destination. Fort Terminus, the prison at the end of the world. Welcome to the Penumbra, dear Travelers. We hope you enjoy your journey. (Trigger warnings can be found at the bottom of this episode description.)

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